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Post: Audio for spots: with short attention spans and TiVo, post pros are more challenged than ever

Digital video recorder-based television products, like TiVo, aren't exactly beloved these days by those post pros working in commercials. The advent of such products has given the average television viewer the ability to completely skip ads that pop up during any program. With such technology, it's possible that demand for innovative and entertaining spots will dry up.

At the same time, there are a number of mixers that are waiting patiently for the long-promised surround sound revolution. Not only do equipment purchases continue to remain on the shelf, mixers who trained to perform surround mixes have not yet been able to use these new talents. It seems in this arena the wait will continue until advertisers see the value in taking their spots to the next audio level.

Still, there is promise for facilities that specialize in advertising work. The ongoing addition of new cable networks continues to buoy the market and promises more work for these houses. Not only that, theatrical commercials for any number of products are becoming more commonplace.

"I've found that with the advent of digital video recorders in the home, more people are programming to weed out the commercials," says POP Sound mixer Mitch Dorf. "TiVo is changing how we are viewing television. I don't think it will change how we view today or tomorrow, but I do get the feeling that advertisers are really taking a hard look at this and are looking at the theater as an incredible venue ... to really have a target audience to advertise their products too and even more so to tie in with a broadcast commercial spot."

With that in mind, Post checked in with a half dozen facilities to hear what challenges they're facing these days and how they're being solved.

DYNAMIC SHIFTING FOR ESPN

Nathan Dubin, mixer and sound designer at LA Studios (www.lastudios.com), is a veteran of many commercial spots. One of his most recent projects was a package of promos for ESPN and its Sunday night NFL football game. What's important for Dubin is dynamics, and during the ESPN spots he mixed for action that went from a quiet kitchen to a party atmosphere into the announcer and music portion of the spot. "So, how do we translate that dynamic shift across the entire spot, but at the same time, hear and recognize what's going on in the least loud scene, which is the first shot? That was definitely the challenge in this package," he reports, "and all three of the spots had that same kind of scenario. With use of automation for the most part, and compression as well, I think we came to a happy medium of a spot that's still interesting but cuts on the air."

While LA Studios and Dubin have been using hardware and software from the now-defunct DSP for the past number of years, the company is upgrading to Fairlight Constellation systems throughout the facility. "About a year ago we realized we needed to pick a new system and were picking between Fairlight or Pro Tools," he explains. "Those seem like the only two appropriate options for what we do, and in the end we chose to go with Fairlight. We have a lot of confidence in the R & D staff at that company, we like that their product is really focused and tailor made for what we do, and we're excited about the new platform."

For the ESPN spots, Dubin also used an Eventide Harmonizer, and processing within the DSP was done via Steinberg WaveLab. "I used some convolution reverb, which is a new technology of sampling spaces, and then using that space to put sounds in, as compared to algorithms that create delays to create a reverb effect," Dubin explains. Time compression and expansion plug-ins were also used in these spots.

From Dubin's experience, one of the most important ingredients in any successful spot is perceived loudness going from a show to a commercial break. "That's what the client is most interested in," he reports. "For a long time, I think right-fully, advertisers have believed this is the way to gain the attention of the viewers. So, that is almost an inherent part of my job; it's what's most important for my client. At the same time, an interesting spot dynamically could definitely be as effective as just a sheer loud spot. What if you draw somebody's attention by forcing them to listen harder? If you achieve that I think you've done a benefit for your product."

CREATIVITY BREEDS CREATIVITY

From broadcast to theatrical spots, the team at Santa Monica's POP Sound (www.popsound.com), an Ascent Media Company, has been busy. Sound mixer Mitch Dorf recently mixed a T-Mobile spot for TV broadcast and a theatrical commercial for the Pittsburgh Zoo that doubles as a regional broadcast ad. The T-Mobile spots are challenging, Dorf says, because there's always a different environment where the action is taking place. A recent spot, titled ER, took viewers from the point of view of a patient on a gurney getting pushed through a hospital into an operating room and finally into a T-Mobile store. "The neat thing is that I had three different environments that we tried to create--the hallways, the operating room and then the T Mobile store. That's been the set up for all the spots," he explains.

What made ER a bit easier than other projects is that the spot's director came in with sound effects already in place. It's something new that Dorf is seeing more and more of. "The editors are doing a great job in providing me, as a sound mixer, a little more comprehensive sound design. This way, I know what they want," he explains. "On this particular spot I basically used his effects as a building block and supplemented that." The editor and director team provide Dorf with an OMF file out of their Avid, which he imports into either an AMS Neve SC AudioFile or Digidesign Pro Tools. "I'll decide what format to use depending on the project," he says, "and sometimes I'll use both systems." His console is an AMS Neve MMC.

Whether it's a broadcast or theatrical spot, the recent spat of creativity encourages Dorf. "I think that the creative directors, directors and editors have been incredibly creative recently, and I think we all kind of step up to that," he says. "Their creativity breeds our creativity. As a mixer we see the picture and we're doing our best to help the picture be more exciting through audio, and the more exciting the visual, the more exciting I can be as a sound mixer."

A 'MINI' BIT COUNTRY

Years of working toward the most pristine music bed were thrown down the drain when Sacred Noise (www.sacrednoise.com) composer Peter Rundquist was asked to compose a bit of music for a Mini Cooper spot. "The whole gist of the spot was that this guy was getting a tattoo and they wanted a soundtrack that could have been an old dusty-musty song," Rundquist explains. "They just had this concept of pain, almost like an old country tune that was about pain. I wrote a really simple old country blues thing, and the idea was to make it sound authentic, like it came from that era, which goes against everything that you learn over the years to use plug-ins and all that stuff."

To get the demo, Rundquist sat down in the studio with an open ribbon mic, an acoustic guitar and a simple idea. "I did it in like 45 seconds. I think the lyrics were off the cuff and it was only three chords," he recalls. "But they really liked the way it sounded, so our goal was to work backwards and make it sound original." While he was tempted to go to tape in an effort to contribute to the old sound, Rundquist recorded into Logic with Bomb Factory Pultec, Fairchild and LA2A plug-ins, which added that vintage flavor. Once it got out of his hands the track was dumped onto vinyl and then re-recorded off a Fisher Price record player. "I thought it sounded good when it left here and they took it a step further," he adds.

On an assignment like this, where the call was to be as unique as possible, there seems to be a fine line between good and gimmicky. For Rundquist, the challenge was bigger than that. "It's a challenge to come up with what's asked of you," Rundquist says. "There's usually some sort of script or idea that you're following. There are the times when there's no idea, and that's the greatest because you can just go for it, but the challenge is to keep it fresh and creative within the guidelines that are given. Having said that, there's always your bag of tricks that you can rely on, and the technology has made it easier.

"Maybe it's not being too gimmicky; it's how can the gimmicks be fresh as opposed to recycled," he continues. "There are certain expectations or flavors of the month, and how do you make your own things that are kind of cool, but aren't predictable."

HIP, MODERN, FORWARD

Continued from page 1.

When Elyse Schiller and Kathryn Korniloff teamed up last fall, little did they know that their part electronica, part rock musical approach would be the path to success while performing a batch of re-branding spots for GSN, formerly the Game Show Network. Their company, Fruit/Shake (www.fruitshakemusic.com), was hired to score five distinctly different brand messages in the package. "The design firm created some pretty fun stuff to work to," explains Korniloff. "The musical direction of that meant they wanted something very modern, sort of a sidelong homage to game show culture but not kitschy. They wanted very hip and modern and very forward. We ended up doing a really interesting mix of rock elements with a lot of guitar and bass, and we did it sort of electronic."

As an example, the duo point to a pair of spots, Casino and Reality where they got to blend the two sonic approaches. "For Casino we did this completely high-energy music," Korniloff says. "We wanted it to sound a little like Vegas and exciting. We used tons of really fast tempo, almost drums and bass-like drums, and really retro organ and horn hits. It was extremely grooving and high energy. Then for Reality, which promoted their reality-based game shows, it was a very sleek and modern surveillance camera visual. Everything was really abstract, but it's actually an amazing spot. Our music on that was very sleek and futuristic and sample-ish."

It was a big job, Schiller reports. "It ended up being about 100 music and sound design elements that we used in this configuration of all the network promos and IDs," she says. And that was part of the challenge. "Another big challenge was coming up with a pneumonic that would work for things in the future that we would have no part in composing," says Schiller. "Any kind of music that they would use would have to fit this separate pneumonic, so we went through all kinds of ways of doing that and finally did it as a vocal pneumonic, and it seemed to fit."

Fruit/Shake's studios are built around Pro Tools and a handful of outboard gear and keyboards. It runs the gamut from a Korg Karma to a Nord Lead to an Ovation Supernova. "These are tools that help bring a lot of the organic guitar-based stuff that I bring." Korniloff states. "Elyse brings all this cool electronica stuff that really makes an interesting hybrid of organic and electric stuff that we used extensively on this job."

WEARING MULTIPLE HATS

As a composer. Leigh Roberts, who along with partner Jon Ehrlich make up JECO Music (www.jecomusic.com), has come up with music for spots for The New York Times, United Federation of Teachers and Bristol Meyers, but it was the ads he scored for Allegra that challenged him and taught him a lesson. "The challenge is that the lines are getting blurred between what is music and what is post," Roberts says. "A lot of times clients will ask us to do more than compose the music. They'll want some sound design, they'll want some sound effects or they'll want something mixed a certain way, so we'll find that we're doing a lot of this hybrid work."

That certainly came into play while Roberts and Ehrlich approached the sounds for Ragweed and Pollen, two characters in the current Allegra campaign, which were created and animated at NYC's Charlex. "Would it be a musical sound or a sound effect? In the case of Allegra we did both," he says. "We had the bassoon and the tuba as instruments that represent the characters, but we also had this really interesting sound that we had in mind that Pollen should have this kind of whooshing-warbling thing and Ragweed was this itchy-scratchy guy. The combination really worked well."

It's rare, Roberts explains, that music houses are hired for pure music these days. At least that was their experience on the Allegra spots. "When we're talking about doing audio for commercials, sound design is a big part of it. There used to be houses that just did sound design, now clients are expecting their composers to have these proficiencies," he says. "It's the technology that enables sound editors to become mixers, which I know happens a lot now. It's enabled composers to do mixing and voiceover recordings and sound design. What I think you're seeing is a melding of technologies and where you'd have to go to separate companies and separate houses, you're starting to see a lot of crossover with people having dual functions, as I do now being both a composer and mixer."

His New York City studio is based on Pro Tools|HD system with a Roland 5080 and RolandVariOS keyboards, as well as a couple of pieces of outboard gear, including a Presonus mic pre and a Presonus Central Station, which replaces many of the tools lost (a la cue sends, volume knobs and talk back features) when the DAW move is made.

FITTING VOICEOVER

Soundhound (www.soundhound.com) audio engineer Frank Cabanach is fresh from a batch of Toyota spots where he handled the voiceover records and the mixing. There were multiple challenges in these spots. "You always strive to make things sound bigger than they are," he explains. "They're really kind of formatted, so it's hard for me to take much credit for the spot. They come in as a donut and I match the voice to it, but getting the VO to cut into time is usually the challenge. What happens is the agency and the clients are always trying to pack a lot of information into a spot. A lot of times what you're up against is a :30 or :60 spot and in order to accommodate the clients, a lot of times you're pushing the voiceover to fit."

There are a couple methods to make sure it works, Cabanach says. "First of all, you pull out every single breath. Voiceover people aren't allowed to breathe," he explains with a laugh. "Then you try to listen to the pacing of the spot and hear if there are certain phrases that you can time compress or speed up, but still make it consistent."

To get it done he turns to a Fairlight DREAM Station system. Fairlight plug-ins come in handy for reverbs and time compression, although he still uses a Lexicon MPXI and a TC Electronics Fireworks delays and a Focusrite Quad mic pre on an outboard basis. For voiceover work he's been using a Sennheiser 416 shotgun mic. "I used to be a big fan of the 87s and 89s, but I've found that the shotgun mic is good for people who pop their b's and p's, so you can back them off the mic a little bit but still have a hot spot."

Cabanach is one of the mixers who has been working in surround for a number of years, but hasn't received the full buy-in from clients. "I'm disappointed in our clients' lack of knowledge and their willingness to do their spots that way," he says. "I will go in and do it anyway. I always set up in Dolby Surround, because it really is the broadcast standard. All the evening dramas are mixed that way and all the live sporting events are done that way. It really amazes me that there's such little awareness and almost a reluctance to try something new."

COPYRIGHT 2004 Advanstar Communications, Inc.
COPYRIGHT 2004 Gale Group

Copyright©2005 All rights reserved.
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